👥The Team
Built by the team behind Sunflower Land
Yakkamon isn't a first attempt. It's built by the same team that created and still runs Sunflower Land — one of the longest-running, most-played on-chain games in the space.
We've been shipping a live game with a real economy, real players, and real money on the line for over five years. Yakkamon is what we're building next.
Our track record
🎮 1,000,000+
players have played Sunflower Land/Farmers
🏆 Game3 Awards
People's Choice winner
👩💻 100+
open source contributors
⏳ 5+ years
of live, open source building
🎮 Over a million players
Sunflower Land has been played by more than a million players. We've built for real players at real scale — through bull markets and bear markets, through launches, seasons, and everything that breaks along the way.
🏆 People's Choice, Game3 Awards
Sunflower Land won the People's Choice award at the Game3 Awards — voted for by players, not a panel. That's the award we care about most, because it's the one the community decides.
👩💻 100+ open source contributors
Over 100 contributors have shipped code into Sunflower Land. Our players don't just play the game — a lot of them help build it. Features, fixes, translations, and art have come from the community, and that's by design.
⏳ 5+ years building in the open
We've been building live and in the open for over five years. Our code is public, our roadmap is public, and our economy runs where anyone can inspect it. Five years is a long time in web3 gaming — most projects don't make it past their first season.
Why this matters for Yakkamon
Launching a game is easy. Running one is hard. A pre-registration campaign is only worth your time if the team behind it will still be here at launch — and long after it.
We've done this before. Sunflower Land is live right now, and has been for years.
We're not launching a new token. Yakkamon reuses $FLOWER, the token already at the centre of our existing game economy.
We build with our community. The same open, contributor-driven approach that built Sunflower Land is how we're building Yakkamon.
We stick around. Five years of continuous operation is our answer to "will this project still exist next year?"
Want to see how we build? Go play Sunflower Land — it's live today.
🎨 Credits & Collaborators
We work with a range of third-party contractors, artists, and designers to make this project possible. Yakkamon's world is inspired by the Sunnyside asset pack.
We've also privately contracted and collaborated with Sunnyside artist Daniel Diggle on the monster designs and the HD UI art.
Go and look at his work: @danieldiggle.bsky.social
Last updated
Was this helpful?
