> For the complete documentation index, see [llms.txt](https://docs.yakkamon.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.yakkamon.com/about-yakkamon.md).

# About Yakkamon

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**Pre-registration is open.** Complete the tasks and increase your points for a chance to win a Legendary Founder NFT.
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<figure><img src="/files/aHjSOMixAj4vI7gxBtSN" alt=""><figcaption></figcaption></figure>

**Yakkamon is an idle farming automation game that meets an exciting creature collector and battler.**

Venture out across the world to hunt and collect wild monsters, then put them to work gathering resources and farming for you — your farm keeps running while you're away. Catch every creature, craft what you need for battle, build your gym, and grind — or trade — your way to glory. Every core resource and creature is tradable on-chain, so you build your empire your own way.

**Two halves, one game:**

* **The idle half** — your monsters farm, gather, and produce around the clock. Set them up, walk away, come back to progress.
* **The active half** — hunt rare creatures out in the world, craft your gear, and take other trainers on in the arena.

Explore a living world of deserts, volcanoes, and oceans, each region shifting through day and night and changing with the seasons. Every three months, brand-new monsters are released into the wild for players to compete to hunt down and claim.

**Core Game Systems:**

* **Idle Farming & Automation:** Put your monsters to work farming and gathering. Production keeps ticking while you're offline, so progress doesn't stop when you log out.
* **Creature Collecting:** Hunt and catch monsters across the wild, then send them out on farming and gathering tasks. Catch them all to build your empire.
* **Regional Exploration:** Journey through deserts, volcanoes, fire regions, and waters, each holding unique resources to gather and craft.
* **Crafting & Hunting:** Refine gathered resources into the gear and items you need to track down and capture rarer, tougher monsters.
* **Day & Night Cycle:** A living world that shifts between day and night, changing what you'll find out in the wild.
* **Seasonal System:** Seasons change the world around you — and every three months, new monsters enter the wild for players to compete over.
* **Arena Battles:** Face off against the best players in PvP arena combat for glory.

### Early access launches Q4 2026

Early access opens in **Q4 2026**, rolling out in waves. Access is decided by **points**, not by when you signed up — the top 100,000 trainers on the leaderboard get in, and higher ranks enter first (see [Early Access and Rewards](/pre-registration/early-access-airdrop.md)).

### Built by the Sunflower Land team

Yakkamon comes from the team behind [**Sunflower Land**](https://sunflower-land.com/) — 1M+ players, 100+ open source contributors, and 5+ years of building live and in the open (see [The Team](/team.md)).

Sunflower Land is not slowing down — it's on a committed 2-year roadmap, and both games share the same team, the same foundations, and the same token (see [FAQ](/faq.md)).

### Built on Ronin

* Yakkamon lives on the **Ronin** network.
* We are launching **new NFT collections**, including the Monster NFT drop.
* There is **no new token**. Yakkamon reuses **$FLOWER**, the same token used across our games.

If you want to prepare, you can start collecting **$FLOWER** now. Early deposits earn pre-registration points and can be spent in-game or withdrawn tax-free once you have access to the game (see [$FLOWER Deposits](/pre-registration/flower-deposits.md)).


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